vulnerable ▲ - version is potentially vulnerable as there are related CVEs.ignored - version is ignored and excluded from comparison for some other reason (e.g.untrusted - this source is known to likely supply incorrect versions, so is ignored proactively.version not officially released yet, or lacking alpha/beta/rc qualifier). incorrect - version is known to be incorrect (e.g.noscheme - the project does not have official versioning scheme, so versions used in repositories which are basically random.rolling - package is fetched from always latest snapshot or VCS master/trunk, so it is always latest and is not a subject for comparison.This is assumed to be legacy version preserved for e.g. 1Nodes 1.1Receptors 1.1.1Manual 1.1.2Environment-dependent 1.1.3Other 1.2Effectors 1.2.1Movers 1.2.2Ghost stones 1.2.3Signals 1.3Logic 2Interaction with other mods 3Itemstrings 3.1Blocks 3. legacy - outdated version when a newer version is present.outdated - outdated version which requires updating.unique - package is only present in a single repository family, there are no other sources to compare it against, so although it's the latest version known to repology, is not really reliable.There may be both devel and newest versions for a given package. Use is limited to a 50-node radius for lag-prevention, but this can easily be changed in the settings. Here is my attempt at recreating that for mesecons. devel - newest known devel (or unstable) version. The Minecraft mod 'Cyclic' adds a node that can toggle a redstone signal when a player says a certain password in chat.The number shows how many repository families have this version. all Debian versions as well as Ubuntu and other derivatives make a single family) contain this package. Spread means how many repository families (e.g.The exercises are still also definitely a work in progress, with the second one having several 'wrong' ways to solve it. Also the sign bit would usually go on the left of all the place value bits in my mind. Perhaps it is easier to build than 2's complement for a display decoder, but 2's complement is vastly superior for arithmetic. I was a bit confused to see the use of 1's complement representation in the display decoders. I was able to get the I/O expander direct connect exhibit stuck with one pin on though. In terms of performance, the exhibits are mostly tolerant to quick switch flipping and the use of clocks that are off by default helps performance too. I did not understand the I/O expander when I visited the magnetic swipe card exhibit, so marking a prerequisite of I/O expanders for the swipe card, or removing the use of I/O expanders from the swipe card exhibit would be more helpful. I was able to understand the interface to some of the latches, for example, without understanding their internals, but further study and interaction would lead to a better understanding.īetter care should be taken to guide the flow and mark prerequisites in some places. The text is sparse, or sometimes missing, and you will only get out as much as you put into interacting with each exhibit. Perhaps in future it can also introduce the basics. It does not introduce digital logic principles to someone without that background, but is good as a kind of recipe book for people with some experience already. While still obviously a work in progress, this game suffices as a demonstration of how to apply digital logic principles with mesecons and a demonstration of several digistuff components. Recommended for people with experience in digital logic, but not beginners
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